Patch 0.4.3.3217 (Experimental)

From Foundry Wiki
Revision as of 17:28, 29 June 2022 by Naginreed (talk | contribs) (Created page with "{{Patch|stage=a|channel=ex|date=2022-04-21|discord=https://discord.com/channels/565321395806928896/721871057673257051/966756467615101038}} __NOTOC__ == New Features == * New moon art * New walkway ledge art * New pipeline art * New hot air stove art * New air intake audio == User Interface & Environment == * Improved night time lighting * Changed the visualization of interactable objects from green squares to localized highlights and outlines * Improved the visualization...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

Patch Notes for: Alpha (Experimental) - Patch 0.4.3.3217. This patch was released on April 21, 2022.
The original post can be viewed on Foundry's Discord.

New Features

  • New moon art
  • New walkway ledge art
  • New pipeline art
  • New hot air stove art
  • New air intake audio

User Interface & Environment

  • Improved night time lighting
  • Changed the visualization of interactable objects from green squares to localized highlights and outlines
  • Improved the visualization and usability of the power line tool
  • Added research dependency graph to aid in exploring research dependencies
  • Add visualization for items going into / coming out of modular building conveyor connections
  • Removed waypoints window and embedded it into the map window
  • Added ability to right click map to add/remove/edit waypoints
  • Attempting to load an incompatible save game will now display a popup to the user

User Experience

  • Added lag compensation for inventory sorting
  • Improved auto-climbing by allowing you to climb buildings that are not higher than 1m (experimental feature)
  • Optimized footstep audio
  • Machine audio now fades based on workload

Performance

  • Crafting queue improvements for multiplayer: No more delay (added lag-compensation)
  • Optimized streaming system to fix issues with objects in very large bases taking a while to appear
  • Improved map performance

Balancing

  • Crafting will now consume overhead items from previously queued actions
  • Reduced volume of tree falling sound effects

Bug fixes

  • Crafting queue rework to fix a bug where items were not refunded on cancel
  • Fixed an issue where placing an object in a very large base could sometimes take several seconds to appear
  • Fixed waypoint jittering when looking around
  • Fixed a crash that could occur when bulk demolishing multiple stations of the same elevator segment
  • Fixed an issue where the radial menu deadzone could be incorrect depending on the screen aspect ratio* Fixed desync that could occur when generating new chunks

Navigation