Patch 0.4.3.3217 (Experimental)
Revision as of 17:28, 29 June 2022 by Naginreed (talk | contribs) (Created page with "{{Patch|stage=a|channel=ex|date=2022-04-21|discord=https://discord.com/channels/565321395806928896/721871057673257051/966756467615101038}} __NOTOC__ == New Features == * New moon art * New walkway ledge art * New pipeline art * New hot air stove art * New air intake audio == User Interface & Environment == * Improved night time lighting * Changed the visualization of interactable objects from green squares to localized highlights and outlines * Improved the visualization...")
Patch Notes for:
Alpha
(Experimental)
- Patch 0.4.3.3217.
This patch was released on April 21, 2022.
The original post can be viewed on Foundry's Discord.
New Features
- New moon art
- New walkway ledge art
- New pipeline art
- New hot air stove art
- New air intake audio
User Interface & Environment
- Improved night time lighting
- Changed the visualization of interactable objects from green squares to localized highlights and outlines
- Improved the visualization and usability of the power line tool
- Added research dependency graph to aid in exploring research dependencies
- Add visualization for items going into / coming out of modular building conveyor connections
- Removed waypoints window and embedded it into the map window
- Added ability to right click map to add/remove/edit waypoints
- Attempting to load an incompatible save game will now display a popup to the user
User Experience
- Added lag compensation for inventory sorting
- Improved auto-climbing by allowing you to climb buildings that are not higher than 1m (experimental feature)
- Optimized footstep audio
- Machine audio now fades based on workload
Performance
- Crafting queue improvements for multiplayer: No more delay (added lag-compensation)
- Optimized streaming system to fix issues with objects in very large bases taking a while to appear
- Improved map performance
Balancing
- Crafting will now consume overhead items from previously queued actions
- Reduced volume of tree falling sound effects
Bug fixes
- Crafting queue rework to fix a bug where items were not refunded on cancel
- Fixed an issue where placing an object in a very large base could sometimes take several seconds to appear
- Fixed waypoint jittering when looking around
- Fixed a crash that could occur when bulk demolishing multiple stations of the same elevator segment
- Fixed an issue where the radial menu deadzone could be incorrect depending on the screen aspect ratio* Fixed desync that could occur when generating new chunks
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