Patch 0.4.3 (Experimental)

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Patch Notes for: Alpha (Experimental) - Patch 0.4.3. This patch was released on March 28, 2021.
The original post can be viewed on Foundry's official website, as well as Discord.

General

Version 0.4.3 is an important stepping stone on our path to getting Foundry to Steam. We can't wait to share more with you as we work towards our eventual Early Access launch! This consists of Placement Improvements, Research Tree, Interactable Improvements, Map Improvements, World Decor Mining Decals and an Art Update

New Features

  • Added Feedback System to give ingame development feedback by pressing F9
  • New Modular Building System for large structures
  • Added Blast Furnaces and related buildings as a new way to produce basic metal goods
  • Added new Pipeline system
  • Added Walkway System
  • Added Customizable Signs
  • Added Concrete and related production line: Decorative blocks which increase walk speed
  • New endless research: Pumpjack Efficiency
  • New building “Smelter”: Plates and Rods are now created with this machine (was previously Assembler)

User Interface & Environment

  • Slightly improved factory screen panel text readability
  • More consistent smoke wind direction for particles
  • Improved terrain visuals with bevels and material blending
  • Added Procedural Atmospherics with dynamic cloud system and improved multi-color gradient fog
  • Added a factory foundation texture outline system
  • Rail Miner minecarts now visualize which ore they carry
  • Additional models for conveyor slopes, depending on if they have ground support
  • Sunbeam / light shaft effect added to “ultra” quality atmospherics
  • Visual improvements for UI frames and buttons
  • Converted the main menu into a 3D scene
  • Radial menu improved with better spacing on icons, animated display, and a frosted glass appearance
  • Animated placement preview objects and rotations
  • Added new outline placement shader which preserves some texture detail of buildings to help visualize placement
  • Mining laser now produces light and collides with buildings
  • Improved smoke particle visuals which now respect atmospheric lighting
  • Most large smoke particles now collide with objects above
  • Renamed Electric Blast Furnace to Induction Smelter
  • Improved input binding screen
  • Improved foliage streaming in/out visuals

User Experience

  • Conveyor Distributors now have a priority toggle for input and output
  • Added new sloped drag mode for stairs and conveyor slopes
  • Improved Character Controller: No more getting stuck on certain edge cases
  • Improved QOL for placing/visualizing a variety of buildings: Freight Elevators and Loaders
  • Loader mode can now be pre-selected before placing via radial menu
  • Basic controller support with virtualized cursor

Performance

  • Multiplayer: Added lag-compensation for world decor destruction
  • Added 30 FPS Frame Rate limit for power saving and low end machines
  • C++ Backend Rewrite to allow for megabases
  • Optimized terrain lighting generation
  • Optimized terrain collision mesh generation
  • Optimized terrain streaming
  • Optimized vegetation rendering
  • Optimized screen panel rendering
  • Optimized distant particle effect rendering
  • Optimized factory rendering
  • Optimized large factory load times
  • Optimized gpu texture memory usage
  • Optimized autosave performance
  • Optimized terrain memory usage
  • Optimized factory streaming performance

Balancing

  • Machines with higher base speed now also consume fuel faster

Bug fixes

  • First person geometry no longer collides with world space UI
  • Baked shadow removed from first person drill
  • Fixed visible hole in empty pipes
  • Fixed initial loading stall caused by audio assets
  • Fixed stair-stepped look for ambient shadowed regions
  • Prompt to enter multiplayer name now also opens when hosting a server (previously on on joining a server)

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