Cargo Ship Start Pad: Difference between revisions
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== Functionality == | == Functionality == | ||
Cargo ships have two variants of pads. The [[Cargo Ship Start Pad]] and the | Cargo ships have two variants of pads. The [[Cargo Ship Start Pad]] and the [[Cargo Ship Target Pad]] the target pad is used as the name suggests as a destination for your start pads. As of the June hotfix cargo ships now have the ability to queue up and take turns offloading their cargo but only one cargo ship may offload its inventory at a time. | ||
== Notes == | == Notes == | ||
While these are an attractive alternative to long belt highways be aware that the throughput of cargo ships is heavily varied based on distance to and from their respective pads so this may not be a viable option for larger bases or if you intend to use them you may have to use many of them. | While these are an attractive alternative to long belt highways be aware that the throughput of cargo ships is heavily varied based on distance to and from their respective pads so this may not be a viable option for larger bases or if you intend to use them you may have to use many of them. A single target pad can be supplied by any number of start pads as they will queue up and take turns however be aware that the max output of a target pad is approximately 4800/min (This figure assumes you are using all 20 ports and MK3 belts) so you should try not to send more than this to a single target pad, instead setup a 2nd target pad to handle the overflow. | ||
== Crafting == | == Crafting == |
Latest revision as of 00:32, 21 June 2024
Cargo Ship Start Pad | |
---|---|
Requires Foundation | |
Power | |
Type: | Low Voltage Grid (LVG) |
Dimensions | |
Width | 31 |
Length | 31 |
Height | 14 |
Other | |
Slots: | 10 |
Cargo ships are currently the only automated transport system in the game. They unlocked through the "Cargo Ships" tech located after Science Pack IV. The start pad allows you to fill a ship with 10 slots of any item for transport, the destination can also be set at the control panel for the building using the destination's name that you set in the Cargo Ship Target Pad this will link these two pads and they will continually load and offload materials for as long as they are provided.
Functionality
Cargo ships have two variants of pads. The Cargo Ship Start Pad and the Cargo Ship Target Pad the target pad is used as the name suggests as a destination for your start pads. As of the June hotfix cargo ships now have the ability to queue up and take turns offloading their cargo but only one cargo ship may offload its inventory at a time.
Notes
While these are an attractive alternative to long belt highways be aware that the throughput of cargo ships is heavily varied based on distance to and from their respective pads so this may not be a viable option for larger bases or if you intend to use them you may have to use many of them. A single target pad can be supplied by any number of start pads as they will queue up and take turns however be aware that the max output of a target pad is approximately 4800/min (This figure assumes you are using all 20 ports and MK3 belts) so you should try not to send more than this to a single target pad, instead setup a 2nd target pad to handle the overflow.
Crafting
Inputs | Steel Beams | 200 |
---|---|---|
Advanced Machinery Parts | 100 | |
Circuit Board | 50 | |
Glass | 20 | |
Outputs | Cargo Ship Start Pad | 1 |
Made By | Character | 10 |
Assembler I | 30 | |
Assembler II | 20 | |
Assembler III | 15 |