Blast Furnace Base: Difference between revisions
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== Functionality == | == Functionality == | ||
A blast furnace doesn't function on its own but requires two additional consumable inputs and two additional buildings, primarily the difference is the need for [[Coked Ignium]] and [[Mineral Rocks]] in addition to your [[Technum Ore]] or [[Xenoferrite Ore]] (Not to be confused with rubble). This building requires hot air to maintain its temperature, hot air can be provided with the [[Hot Air Stove Base]] however this also needs an input of [[Air]] which is provided with a [[Air Intake Base]]. (Air can be moved with | A blast furnace doesn't function on its own but requires two additional consumable inputs and two additional buildings, primarily the difference is the need for [[Coked Ignium]] and [[Mineral Rocks]] in addition to your [[Technum Ore]] or [[Xenoferrite Ore]] (Not to be confused with rubble). This building requires hot air to maintain its temperature, hot air can be provided with the [[Hot Air Stove Base]] however this also needs an input of [[Air]] which is provided with a [[Air Intake Base]]. (Air can be moved with a small [[Pipe]] then connected to other modular buildings through a [[Pipe Adapter]] or you can use a [[Pipeline]]) | ||
For 1 Blast Furnace. | For 1 Blast Furnace. |
Revision as of 03:09, 12 May 2024
Blast Furnace Base | |
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Requires Foundation | |
Power | |
Type: | Low Voltage Grid (LVG) |
Dimensions | |
Width | 26 |
Length | 26 |
Height | 5
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The blast furnace is a modular structure used to refine Technum Ore and Xenoferrite Ore into their respective products. This machine produces Molten Technum and Molten Xenoferrite which is then processed in a Casting Machine to create the final product using the T3 recipe.
Functionality
A blast furnace doesn't function on its own but requires two additional consumable inputs and two additional buildings, primarily the difference is the need for Coked Ignium and Mineral Rocks in addition to your Technum Ore or Xenoferrite Ore (Not to be confused with rubble). This building requires hot air to maintain its temperature, hot air can be provided with the Hot Air Stove Base however this also needs an input of Air which is provided with a Air Intake Base. (Air can be moved with a small Pipe then connected to other modular buildings through a Pipe Adapter or you can use a Pipeline)
For 1 Blast Furnace.
(These ratios assume all modular structures are constructed with the maximum number of modules applied)
For all of this your blast furnace will consume 1280 ore, 640 Coked Ignium and 256 Mineral Rocks per minute and output 11520L of molten metal per minute, this equates to 3,840 items/min when processed in 96 Casting Machine. However a biproduct of Blast Furnace Slag will be produced which must be cleared for continued operation of the blast furnace. This is done by feeding it into a Chemical Processor turning it into cement which can be repurposed into concrete or deleted by feeding into it an Incinerator.
Crafting
Inputs | ![]() |
600 |
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600 | |
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300 | |
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200 | |
Outputs | ![]() |
1 |
Made By | Character | 6.67 |
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20 | |
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13.33 | |
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10 |
Notes
Products can be processed in 3 tiers to improve the amount of output while consuming the same quantity of ore. For T1 this a 1:1 ratio and uses the base "Rubble" variant of each ore and is the sole method of smelting at the start of the game. For T2 this is improved to a 1:1.5 ratio however requires an additional refinement step of crushing the rubble into ore and finally the T3 recipe requires you to process ore inside a blast furnace for the molten variant and cast into rods or plates through the casting machine however this results in a 1:3 ratio which is as of the current version the best possible conversion.